Dromadaes

God of Dragons, Magic, and Power

 Alignment: Neutral Evil  Symbol:  Small figure in the palm of an outstretched dragon claw

History
History of Dromadaes goes here.

Dogma
There are two major philosophies to follow: there is nothing magic cannot achieve and power will grant you everything. Sacrifices have to be made to achieve these goals; only make them if it is worth the loss, as everyone and everything that works for you is more that you control. However, maintain alliances only until they are no longer useful as deadweight is the easiest way to lose power.

The greatest culmination of these principles are dragons. Respect and admire their presence for they will always be superior to mortals.

Worshipers
Worshiper section goes here.

Chosen
(Dragons) Dragon’s Breath: (Sp) The Chosen gains a breath weapon of a chosen evil dragon type. This breath weapon deals 1d6 points of damage of the energy type per character level. Those caught in the area of the breath receive a Reflex save for half damage. The DC of this save is equal to 10 + 1/2 character level. The shape of the breath weapon depends on your dragon type (as indicated on the linked chart). This ability may be used once every 1d10 rounds.

(Magic)  Pure Control: (Su) Twice per day the Chosen may cast without negative effects in wild-magic and anti-magic zones. This ability is used as a free action.

Supression Castable 3 times per day. School Universal Casting Time 1 standard action Components V, S Range close (25 ft. + 5 ft./2 levels) Effect one ray Duration 1 round/level Saving Throw no; Spell Resistance no

Choose one elemental immunity or elemental resistance of the target and it is suppressed for the duration of the spell.

(Power)  Touch of Godhood: The Chosen adds an additional +1 to all (in-game) dice rolls related to your character. This does not include summoned creatures or companions.